Working title for my game will be "Claustrophoria". At the moment I intend it to be a puzzle thriller, using a Torch and various Braziers to illuminate areas to stop the character from losing his grip on reality. Using Kismet and Matinee I intend to add movement events where the walls will start to shrink around the player in the dark corridoors (not to a point where he will die) but add extra dimension to the atmosphere. Only by lighting Braziers will this sense return to normal.
Whilest researching I discovered that the World Information tab can be selected to have no inventory for the player. This coupled with Toggle HUD off and Toggle GodMode on achived upon player spawn in kismet will fulfil the no gun or death criteria set out for the game.
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