Today I wasconsidering and developing an easter egg for my game. Hidden in a wall will be an enchanted flame that will not only light up the halls and rooms, it will dispel the claustrophobic effect.
After creating a moving flame and light source, I noticed when the player looks down, there are two floating objects I couldnt remove. After altering the set up I still couldnt remove it. Thinking it was because I set the flame physics to NavMeshWalking (thinking this meant the mesh for the flame would then follow the players walk) and considering I later realised it is a particle effect, not a mesh, I figured it could be that. Even after changing this, the objects remained. Convinced it was due to my particle/mesh mix up, I remade the level.
After remaking the level and setting the physics to fly, this did infact remove them.
From this I have noted that if i am to implememt this, I must NOT click NavMesh, otherwise it will mess up my level. If I want an object to move, I must add a physics effect,
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