Thursday, 10 February 2011

Week 3

As priviously stated, I plan to use level loaded event to toggle godmode and the HUD. A vast majority of my puzzles will involve trigger volume initiated matinees.
When walking down a corridoor, a trigger volume will initiate a matinee to move the walls in around the player. I want the player to be guided towards braziers that will can be switched to activate a toggle hidden action to create fire and light (these wont be able to be turned of after). If I attach a boolean value to the matinee action, I hope to have the walls snap back to their origional position to give the illusion that light dispells the feeling of clautrophobia.
This of course will be coupled with a sequence using the player and a directional moveable spot light. Using the actions Get actor location and Set axis and roatation with a delay of 0.001 I can make a moveable torch effect in game.
Inside a moving Matinee enabled maze I will play a key that will be destroyed upon the player touching it. This, coupled with a boolean variable on the next matinee enabled door will force the player to fully explore the maze.
I will be placing various log actions with long delays to introduce the game (where the character is) as well as hints or commands set through the level at appropriate positions.
I will of course have appropriate play sound actions across the game. It is my intention to have a quiet eerie background tune to be activated upon level loading.
After play testing I may decide to add a console command to slow the character down to add to the tension.

No comments:

Post a Comment