Friday, 4 February 2011

Week 2

There is a wide variation in game design documents as there is no "correct" way of presenting a game. Every single game differes in mechanics, presentation, software and games platforms, that each game must be looked at as a single entity, publishing the details that are relevent to the concept.
The amount of Technical information differs in the 3 example documents. They can all be considered foundations for the game development, where by a programmer can take a look through the information and start to develop the concepts/ideas needed to excecute the game.  However I believe programmers will still need to sit down with the development team to discuss what the goals are and how they can be achieved. Developers will have a basic concept of programming, and therefore, discussing the avenues available with a skilled programmer will help evolve a game. A programmeer would be able to create a form of game from these documents, but how close they will be to the desired game is another matter.
I feel adding information about the lighting  to the design documents is a good idea, as well as the feel of the game, architecture and the decor (such as barrels). It shows the developer has really build an intriguing image in his mind and is converying that on paper, allowing others to share his vision. I also like how some documents have put the actors lines into the document. If the concept is green lighted, it allows the voice acting to go into development sooner, allowing the characters expressions and mouth movements to then be animated. Where presentation is concerned, some documents had nicely spaced, numbered text, allowing for a much easier read.
On the other hand, I found all the documents to be long winded, some had clumped up text. As with CVs, if a company is shifting through plenty of documents, I feel a more concise list would be more appropriate. One document I reviewed had many spaces for jokes, philosophy and humourous one-liners. This would only be ok, I feel, if you already work inside a company. My document will get straight to the point, clearly labeled and spaced appropriately, detailing all the information needed to create my game, be it myself, or someone else.

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