Thursday, 27 January 2011

Designer Notes

I have recently been thinking about my project. I want to create a level, where the user must navigate and solve puzles to escape a Castle. I am toying with the idea to use KISMET to have the environment "react" with the character rather than using leavers etc. The reason for this is to add a different play style. I want the player to fully explore the environment to find what moves and what doesn't. However, just because it moves, doesnt mean it will help them!
My first port of call is to start creating modular components as static meshes and experimenting with KISMET.

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