Today I asjusted kismet and my level for the last time. I added a light volume around the level to reduce loading times and improve performance. I also reduced jump height via the console command action, to add a more realistic jump height.
During the course of designing and developing this level, my knowledge of UDK and kismet has increased considerably. Infact if I were to redesign my level now knowing what I do now, it would be ALOT more ellaborate and complex.
UDK to me seems like a programme that is easy to pick up, insanely hard to master, but oh so worth it.
Overall I am pleased with the level. It definately could do with more puzzles and a more fluid level design, but for my first attempt I am happy. I will take the skills gleaned from this and start looking into material and particle effects to really increase the immersion factor for the next game/level I build.
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