Saturday, 2 April 2011

Designer Notes

The floor layout was finished today. The roof will remain off untill all the matinee sequences have be created and static mesh decorations added.
A few ajustments have been made to my initial plan. Firstly I will not do an ingame tutorial. For such a short game, I feel it will subtract from the experience.
Secondly I will not record voices to implement. I would like to focus on refining the mechanics at this point.
Lastly I have scrapped the stairs from my plan. For the stairs to get to the desired height along the z-axis, coupled with the short y-axis in which i designed to do this causes UDK to crash. Instead I am implementing a slope.
I also discovered when making a static mesh and setting collision type to Block All wasnt enough. It turns out preset static meshes have a collision model attached to them. This is added by double clicking the static mesh in the content broswer and clicking and selecting collision.

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